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Emulator Issues #223

closed

Resident Evil Remake texture/graphics layer priority issue

Added by rodiabloalmeida over 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Run the game
  2. Just cross the dining room (first avaliable room on the game to go in) and the issue can be noticed right when you're next to the table and in front/behind other objects

What is the expected output? What do you see instead?
The expected: i.e. Chris's/Jill hiding behind the pillar at the end of the
room.
What I see instead: Chris's/Jill is behind the pillar, however they can be
seen for completely. It is as if the pillar was transparent. I think its a
"graphics layer priority issue".

What version of the product are you using? On what operating system?
Any version. Right now i'm using the 785 revision with a nvidia 9600GT
under Windows Xp with the latest drivers (178.13), but this issue affects
all versions that I've tested so far.

Please provide any additional information below.

Does not matter if you use the DX9 plugin or the OpenGL one. The issue
affects both of them. (I hope my english is correct on the whole message
cos its not my native language). Anyway, great work you all here have done.

Actions #1

Updated by federelli over 15 years ago

This has been in Dolphin since the game became playable i believe. I don't think this
should be much of a hustle to implement/fix.

Actions #3

Updated by zantezuken about 15 years ago

Fixed already.

Actions #4

Updated by Anonymous about 15 years ago

  • Status changed from New to Fixed
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