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Emulator Issues #3312

closed

Non-transparent red fog and screen not fit the window size in metroid prime 3

Added by b166359l over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.In the middle of the game process in running metroid prime 3. The screen fill of non-transparent red fog and everything become invisiable.
2.The screen does not fit the windows size when disable XFB. Using XFB can correct the screen size but also cause flickering screen.

What is the expected output? What do you see instead?
Transparent fog in game.
The screen fit the windows size when disable XFB
or the screen not flickering when using XFB.
Dolphin version with the problem? Other Dolphin version without the
problem?
All version between 2.0 to newest.
32-bit or 64-bit and any other build parameters?
both
OS version and versions of tools/libraries used?
Win 7
Please provide any additional information below.
All settings between widescreen hack, safe texture cache, disable fog, copy to ram and disable EFB scale copy in both OGL, D3D9, D3D11 plugins don't help with the issue.
The non-transparent red fog actually is the same issue as 2956.
But the old issue do not mention the screen not fit the window size and haven't provide any screenshot to show the problems.

This video show how the non-transparent red fog in game.
http://www.youtube.com/watch?v=tMWO_p0ykPc

And this image show how the screen not fit the windows.
http://img834.imageshack.us/img834/5963/20278393.jpg


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #2956: Fog hides everything (in metroid prime 3)Duplicate

Actions
Actions #1

Updated by Billiard26 over 13 years ago

Issue 2956 has been merged into this issue.

Actions #2

Updated by skidau over 13 years ago

  • Category set to gfx
Actions #3

Updated by gnick79 over 13 years ago

Please, for this issue let's try last dolphin releases. Thanks

Actions #4

Updated by skidau over 13 years ago

This is still not fixed in r6473.

Actions #5

Updated by gnick79 over 13 years ago

Uhm! this is a perspective game. If Zs computation is correct as well, range adjustement only can resolve this problem. We need to check at 236th BP register: 0xec, first 10 bits I think (otherwise full size into tev_range_adj_c member of bpmem) and cross our fingers that isn't to 0. Actually, I don't have this game.

Actions #6

Updated by gnick79 over 13 years ago

Uhm! It seems the problem isn't the fog. "Disable fog" doesn't produce any positive impact or effect on this issue. Therefore I can assume only a related trasparency issue.

Actions #7

Updated by Autoran1 about 12 years ago

Fixed by 7668 long time ago

Actions #8

Updated by skidau about 12 years ago

  • Status changed from New to Fixed
Actions

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