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Emulator Issues #4841

closed

zcomploc not supported in hardware renderers

Added by tofurkeylurkey over 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

--------------------------------------

  1. Game Name and ID:
    Ty The Tasmanian Tiger
    GTYE69

  2. While in the game, a "fog" appears that makes it very hard to see where you're going. The fog move sup and down along with the character and tends to stay near his feet.

  3. I've never tried it on a different version

4) What steps will reproduce the problem?

  1. obtain .gcm for ty the tasmanian tiger
  2. play it under any settings

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar: "R 4779", "R 6403M", "3.0", etc)?
Windows 7 x64, dolphin version r7718M 64 bit version
AMD Radeon Hd 6950
AMD Phenom II 1100T BE

Screenshots of the problem:
http://grab.by/aRFJ
http://grab.by/aRFM


Related issues 4 (0 open4 closed)

Has duplicate Emulator - Emulator Issues #3617: Okami menu glitches...Duplicate

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Has duplicate Emulator - Emulator Issues #4872: Super Smash Brawl: Toon Link's win screenDuplicate

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Has duplicate Emulator - Emulator Issues #4881: Tony Hawk 3 - character does not appearDuplicate

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Has duplicate Emulator - Emulator Issues #5739: 3.0-505 introduced blackscreen during cutscene in Chibi RoboDuplicate

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Actions #1

Updated by kostamarino over 12 years ago

  • Category set to gfx

The z-comploc support branch seems to fix this. Try this build: http://www.emucr.com/2011/09/dolphin-zcomploc-support-git-30-74.html

Actions #2

Updated by kostamarino over 12 years ago

  • Status changed from New to Fixed

Fixed by r9dad9ebe899b

Actions #3

Updated by NeoBrainX about 12 years ago

  • Status changed from Fixed to Accepted

r9dad9ebe899b was reverted, reopening.

Actions #4

Updated by NeoBrainX about 12 years ago

Issue 4872 has been merged into this issue.

Actions #5

Updated by NeoBrainX about 12 years ago

Issue 4881 has been merged into this issue.

Actions #6

Updated by delroth about 12 years ago

  • Status changed from Accepted to Fixed

This issue was closed by revision 0f2d31e7278b.

Actions #7

Updated by school.player about 12 years ago

Finally!

Actions #8

Updated by MayImilae about 12 years ago

Need to reopen this guys. The fix was pulled.

Actions #9

Updated by NeoBrainX about 12 years ago

  • Status changed from Fixed to Accepted
Actions #10

Updated by NeoBrainX about 12 years ago

Fwiw, depending on if rodolfo's changes work or not, this is possibly WontFix. We've got a workaround in place that should make most games work, though.

Actions #11

Updated by skidau over 11 years ago

Issue 3617 has been merged into this issue.

Actions #12

Updated by NeoBrainX over 11 years ago

Issue 5739 has been merged into this issue.

Actions #13

Updated by Billiard26 about 11 years ago

  • Issue type set to Bug
Actions #14

Updated by degasus almost 11 years ago

zcomploc is implemented on ogl backend for gl4.2 gpus on revision 15b8ac64ef2c.
It's also possible on dx11: http://msdn.microsoft.com/en-us/library/windows/desktop/ff471439(v=vs.85).aspx

Actions #15

Updated by NeoBrainX over 10 years ago

  • Status changed from Accepted to Fixed

Implemented in both D3D11 and OGL, that's all that we care about.

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