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Emulator Issues #6012

closed

D3D11 Back-end Incorrect character shadows in Mario Superstar Baseball

Added by JMC4789 about 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Mario Superstar Baseball - GYQE01

With EFB Copies set to Ram in the other plugins, Shadows render fine. In DX11, they react strangely, and stay on the screen far past when they should. It's sort of like freezing for about a second, then then working fine for a few seconds, then lagging behind again. They also can stay on screen between camera changes.

To reproduce this problem, merely go into a exhibition game with D3D11 as your graphics backend and EFB set to ram. EFB to texture will give no shadows whatsoever.

3.5-400 (r6fd96a162f7369f5ceb6c722c33f120877a21354)

I tested back to 3.0 and this issue has never changed. I used 64 bit and 32 bit builds in testing.

Any other relevant information or links to logs:

Screenshots

Shadows Sticking - http://i.imgur.com/QfGfYE4.png
Incorrect Shadows - http://i.imgur.com/pJOIqsi.png

I'd upload a fifo log, but, this is another one of those effects that only happens over the course of seconds, if you load a fifo log that's 2 or even 5 frames long, it doesn't show up. I could try getting a longer fifo log that displays the problem if need be, but it'd likely be a relatively large upload.

Actions #1

Updated by Billiard26 about 11 years ago

  • Issue type set to Bug
Actions #2

Updated by MayImilae over 10 years ago

  • Category set to gfx
Actions #3

Updated by JMC4789 over 10 years ago

  • Status changed from New to Fixed

This is fixed in latest builds.

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