Emulator Issues #6298
closedF-Zero X improper geometry culling
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Description
Game: F-Zero X - NATE01
What went wrong?
Track objects, and perhaps other geometry, tends to cull improperly. Stuff near the edges of the screen seem to cull early, and when driving toward a wall, it seems to think the track is behind the camera when it's not.
http://wiki.dolphin-emu.org/images/f/fc/FZeroX_Culling.png
If you aren't driving like an idiot or with retarded camera angles, you usually won't notice the bug this bad. I wonder who got that scree- wait, it was me.
What did you expect to happen?
The track not to cull completely improperly.
What steps will reproduce the problem?
Find a wall on the track, make sure the camera is still behind your car, and drive toward the wall. Eventually the track will disappear. Happens on pretty much any track or any wall.
What version of Dolphin were you using (please test the latest version
from http://dolphin-emu.org/download first, 3.5 or 3.5-367 are valid
tests!)?
3.5-1320, 64 bit, on 64 bit Windows 7. I have a Core i5 3570 @ 3.4 GHz with a GTX 280.
Any other relevant information or links to logs: Once I'm back at my main box, I can get a fifo-log if anyone thinks it'll be useful.
Updated by JMC4789 over 10 years ago
- Status changed from New to Fixed
This got fixed sometime before 1729.