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Emulator Issues #6298

closed

F-Zero X improper geometry culling

Added by JMC4789 almost 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game: F-Zero X - NATE01

What went wrong?

Track objects, and perhaps other geometry, tends to cull improperly. Stuff near the edges of the screen seem to cull early, and when driving toward a wall, it seems to think the track is behind the camera when it's not.

http://wiki.dolphin-emu.org/images/f/fc/FZeroX_Culling.png

If you aren't driving like an idiot or with retarded camera angles, you usually won't notice the bug this bad. I wonder who got that scree- wait, it was me.

What did you expect to happen?

The track not to cull completely improperly.

What steps will reproduce the problem?

Find a wall on the track, make sure the camera is still behind your car, and drive toward the wall. Eventually the track will disappear. Happens on pretty much any track or any wall.

What version of Dolphin were you using (please test the latest version
from http://dolphin-emu.org/download first, 3.5 or 3.5-367 are valid
tests!)?

3.5-1320, 64 bit, on 64 bit Windows 7. I have a Core i5 3570 @ 3.4 GHz with a GTX 280.

Any other relevant information or links to logs: Once I'm back at my main box, I can get a fifo-log if anyone thinks it'll be useful.

Actions #1

Updated by Billiard26 almost 11 years ago

  • Issue type set to Bug
Actions #2

Updated by MayImilae over 10 years ago

  • Category set to gfx
Actions #3

Updated by JMC4789 over 10 years ago

  • Status changed from New to Fixed

This got fixed sometime before 1729.

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