Emulator Issues #6580
closedSuper Mario Sunshine Performance Queries incorrectly written in INI
0%
Description
Game is Super Mario Sunshine, GMSE01.
As of r0e6b5bc5c8abc1fafcefeaf20eb64e8r1aa15765a scrubbing Serena Beach autocompletes again in all back-ends on efb2ram
Grayman on the forums actually did all the work on this one;
"Hi, I recently changed from version 3.5-367 to the later 3.5-2xxx builds to try and fix the fact that Scrubbing Sirena Beach didn't complete. Unfortunately, it seems that recent versions simply autocomplete the level instead.
I checked if this was a bug on my end and got version 3.5-1165, as it was mentioned on the wiki page, and that works - in fact it seems all versions from then on work up until 3.5-1779, which seems to be the first build that autocompletes the level.
I'm fine to use 1774 instead, but was wondering if this was a known issue? Thanks!
(I should note that all versions tested are Win x64 with default settings)"
I just went and confirmed the builds he said worked and didn't.
Updated by pauldacheez over 10 years ago
For clarification, 1779 itself didn't break it (irrelevant debug thing that was later reverted), 1775-78 did.
1775: rffdd79df3634
1776: r26f58e1ba5e8
1777: rc322bedf0ea7
1778: re60e50a198ae
Updated by kostamarino over 10 years ago
Go to the gameini files and try to replace the line under the section [Video]:
PerformanceQueriesEnable = True
with the line:
PerfQueriesEnable = True
If that doesn't fix it then perhaps there is a problem in the code... If it does i will update the gameini files and it will be fixed...
Updated by kostamarino over 10 years ago
- Status changed from New to Fixed
This issue was closed by revision 0df597558865.
Updated by kostamarino over 10 years ago
This issue was closed by revision 0df597558865.
Updated by Mogzol about 8 years ago
This is happening again with Dolphin 4.0-9142 (not sure when it started) with both D3D11 and 12, however opengl works fine.
Updated by Mogzol about 8 years ago
Mogzol wrote:
This is happening again with Dolphin 4.0-9142 (not sure when it started) with both D3D11 and 12, however opengl works fine.
Damn can someone delete that, I posted on the wrong issue
Updated by Mogzol about 8 years ago
Wow I really wish you could edit your posts. No, I was right the first time this is the right issue. The level gets autocompleted right at the start with D3D 11 and 12, but not OpenGL
Updated by JMC4789 about 8 years ago
It's a settings issue with your driver or Dolphin. Working on D3D11/12 on stenzek's PR that implements it on D3D12. 1x IR, EFB2RAM, safe texture cache.