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Emulator Issues #6580

closed

Super Mario Sunshine Performance Queries incorrectly written in INI

Added by JMC4789 over 10 years ago. Updated about 8 years ago.

Status:
Fixed
Priority:
High
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game is Super Mario Sunshine, GMSE01.

As of r0e6b5bc5c8abc1fafcefeaf20eb64e8r1aa15765a scrubbing Serena Beach autocompletes again in all back-ends on efb2ram

Grayman on the forums actually did all the work on this one;

"Hi, I recently changed from version 3.5-367 to the later 3.5-2xxx builds to try and fix the fact that Scrubbing Sirena Beach didn't complete. Unfortunately, it seems that recent versions simply autocomplete the level instead.

I checked if this was a bug on my end and got version 3.5-1165, as it was mentioned on the wiki page, and that works - in fact it seems all versions from then on work up until 3.5-1779, which seems to be the first build that autocompletes the level.

I'm fine to use 1774 instead, but was wondering if this was a known issue? Thanks!

(I should note that all versions tested are Win x64 with default settings)"

I just went and confirmed the builds he said worked and didn't.

Actions #1

Updated by pauldacheez over 10 years ago

For clarification, 1779 itself didn't break it (irrelevant debug thing that was later reverted), 1775-78 did.
1775: rffdd79df3634
1776: r26f58e1ba5e8
1777: rc322bedf0ea7
1778: re60e50a198ae

Actions #4

Updated by kostamarino over 10 years ago

Go to the gameini files and try to replace the line under the section [Video]:
PerformanceQueriesEnable = True

with the line:
PerfQueriesEnable = True

If that doesn't fix it then perhaps there is a problem in the code... If it does i will update the gameini files and it will be fixed...

Actions #5

Updated by JMC4789 over 10 years ago

Excellent Catch Kosta. That fixes it.

Actions #6

Updated by kostamarino over 10 years ago

  • Status changed from New to Fixed

This issue was closed by revision 0df597558865.

Actions #7

Updated by delroth over 10 years ago

Woops, thanks for fixing my stupidity.

Actions #8

Updated by kostamarino over 10 years ago

This issue was closed by revision 0df597558865.

Actions #9

Updated by Mogzol about 8 years ago

This is happening again with Dolphin 4.0-9142 (not sure when it started) with both D3D11 and 12, however opengl works fine.

Actions #10

Updated by Mogzol about 8 years ago

Mogzol wrote:

This is happening again with Dolphin 4.0-9142 (not sure when it started) with both D3D11 and 12, however opengl works fine.
Damn can someone delete that, I posted on the wrong issue

Actions #11

Updated by Mogzol about 8 years ago

Wow I really wish you could edit your posts. No, I was right the first time this is the right issue. The level gets autocompleted right at the start with D3D 11 and 12, but not OpenGL

Actions #12

Updated by JMC4789 about 8 years ago

It's a settings issue with your driver or Dolphin. Working on D3D11/12 on stenzek's PR that implements it on D3D12. 1x IR, EFB2RAM, safe texture cache.

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