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Emulator Issues #9113

closed

Super Mario Galaxy - Cosmic Mario Shell is Messed Up Texturally

Added by wildgoosespeeder over 8 years ago. Updated almost 6 years ago.

Status:
Working as intended
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Super Mario Galaxy

Game ID? (right click the game in the game list, properties, info tab)

RMGE01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

f99a97f9ae4dccd1db45e9aaab9cebd8

What's the problem? Describe what went wrong.

See pictures.

What steps will reproduce the problem?

Just play Sea Slide Galaxy Cosmic Comet mission.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

4.0-8197

What are your PC specifications? (CPU, GPU, Operating System, more)

Windows 8.1
Intel Core i5-3210M @ 2.5GHz
NVIDIA GeForce 610M
12GB PC3-12800 RAM

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Attached.


Files

RMGE01-5.png (1.46 MB) RMGE01-5.png Cosmic Mario holding a weirdly textured shell. This happens at any IR. wildgoosespeeder, 11/21/2015 04:36 AM
Cosmicclone[1].jpg (40.3 KB) Cosmicclone[1].jpg Can you tell what it is supposed to look like? wildgoosespeeder, 11/21/2015 04:37 AM
Super Mario Galaxy.zip (19.1 KB) Super Mario Galaxy.zip Save wildgoosespeeder, 11/21/2015 05:13 AM
Actions #1

Updated by JMC4789 over 8 years ago

Try toggling fast-depth/EFB2RAM, etc.

Actions #2

Updated by wildgoosespeeder over 8 years ago

JMC4789 wrote:

Try toggling fast-depth/EFB2RAM, etc.

Doesn't work.

Actions #3

Updated by JMC4789 over 8 years ago

Also, as someone who hasn't played the game in a while, saying which area it is in, or how far in teh game I have to be would be nice. The whole, "how do you reproduce it, considering that the person testing may never have played the game" thing really means it. I have thousands of games on my Dolphin game list, I don't have time to memorize where every level is in every game.

Actions #4

Updated by phire over 8 years ago

Could you record and upload a 3-4 frame fifo log of this bug?

See the wiki for instructions

Actions #5

Updated by JMC4789 over 8 years ago

  • Status changed from New to Accepted

After finding the level, can confirm.

Actions #6

Updated by wildgoosespeeder over 8 years ago

JMC4789 wrote:

Also, as someone who hasn't played the game in a while, saying which area it is in, or how far in teh game I have to be would be nice. The whole, "how do you reproduce it, considering that the person testing may never have played the game" thing really means it. I have thousands of games on my Dolphin game list, I don't have time to memorize where every level is in every game.

I attached a save. It has all stars collected. Extract the "00010000" folder to %HOMEDRIVE%%HOMEPATH%\Documents\Dolphin Emulator\Wii\title. General information about Sea Slide Galaxy:
http://www.mariowiki.com/Sea_Slide_Galaxy

Actions #8

Updated by JMC4789 over 8 years ago

I went through and did a general diagnostic on things. Software Renderer doesn't get around it, OGL/D3D look identical, no settings affect it. Tried a few fancy thing like FPRF in case it was CPU side, but doesn't seem to affect it.

Actions #9

Updated by JMC4789 almost 6 years ago

In latest development builds, we've added the ability to go into pure EFB Copy to RAM. this fixes the issue. Add this to gfx.ini to verify under hacks.

DisableCopyToVRAM = True

Actions #10

Updated by JMC4789 almost 6 years ago

  • Status changed from Accepted to Working as intended

Actually just regular EFB Copies to RAM resolves it.

Unfortunately it's a slowdown for a minor effect, so I don't see anyone moving to fix it right away. You can use slower settings and it'll work, at least.

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